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Break game objects into smaller pieces procedurally, thus enhancing the gameplay experience and alleviating the pain of model creation.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.22f1
Compatible
Compatible
Compatible
Description

Mesh Demolisher demolishes game objects into smaller pieces (assuming the game objects' meshes satisfice the list of requirements outlined in the documentation). Mesh Demolisher is great for simulating explosions and fracturing effects.


Mesh Demolisher on GitHub: https://github.com/hanzemeng/MeshDemolisher

Mesh Demolisher’s documentation: https://docs.google.com/document/d/1MSbybIVh9NoYhEUMpnu80lO4Kl9NGXNZ9OMxQdOel80/edit?usp=sharing



Installation Requirements:

  1. TextMeshPro must be installed to run the example scene.
  2. The platform must be Windows or macOS.
  3. macOS users may encounter security issues. Read the Setup section in the documentation for help.
Technical details

Able to (asynchronously) break meshes into smaller pieces.


Able to construct Delaunay tetrahedralization.


Able to construct constrained Delaunay tetrahedralization.


Uses robust predicates which solves the problem of floating-point rounding error (dll only).

Mesh Demolisher

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FREE
License type
File size
1.2 MB
Latest version
1.0
Latest release date
Jul 22, 2024
Original Unity version
2022.3.22
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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