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A pooled event dispatcher that is an easy-to-use yet extremely powerful tool that can be leveraged to completely decouple GameObjects from one another by acting like a middle man between them.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.15f1
Compatible
Compatible
Compatible
Additional compatibility information

This package should work with most recent Unity versions before 2021. If you have any questions about compatability please reach out to us.

Description

Mailman is a plugin that simplifies inter-object communication by providing an easy-to-use messaging system. It allows developers to create message types (mail) and listeners to handle them, enabling objects to communicate with each other without the need for explicit references.


This decouples objects and makes it easier to manage the interactions between them, especially when a project base starts to grow. Mailman also provides features such as prioritization to further enhance the communication between objects. With Mailman, developers can create more flexible and modular code, leading to more efficient and maintainable projects.


One of the most unique features of Mailman is the in-built custom mail editor, which uses code generation to allow developers to make and change their mail classes without having to program anything.


Overall, Mailman is a powerful tool for developers looking to simplify and optimize their inter-object communication.


Documentation

Forum


If you have any question, feel free to reach out to us!


Support: support@bigbench.games

Website: bigbench.games

Technical details
  • Static dispatcher accessible from any part of the code base.
  • Creation and sending of custom mail types with custom data through GUI and code generation.
  • Pooled mail for almost completely reduced garbage generation.
  • One sender to Many listeners connections.
  • Many senders to Many listeners connections.
  • Priority dispatch functionality.
  • Custom editor for creating and editing hard typed mail objects.
  • Extremely high performance dispatch system.
  • Fully documented source code.

Mailman - Pooled Event System

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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a year ago
Easy to use, and minimises garbage collection compared to other event solutions
I migrated to MailMan from an existing solution that used Reflection to send messages and events, and generates less garbage even than Unity's built i...
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