Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Utilities
1/4
A small package that facilitates development by implementing Scriptable Objects as a quick method to save and load various types of Data from a JSON file.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.1f1
Compatible
Compatible
Compatible
Description

A full walkthrough of the Package can be found in the Documentation.


A compact yet effective package that can assist you in writing quick and optimal code to save various types of Data (Game Settings, Player Settings, Audio Settings, Post-Processing Settings, etc.) into a single JSON file, and load them at Runtime.


What are some benefits:

ㅤㅤㅤㅤ1. Decoupling logic code from loading & saving code. 

ㅤㅤㅤㅤ2. Performance improvement. (LoaderObjectData stores the Data so no file reading is required on scenes loads)

ㅤㅤㅤㅤ3. Players can modify the JSON files themselves very easily.

ㅤㅤㅤㅤ4. Preview the loaded Data in the Inspector thru the LoaderObjectData Scriptable Object. (+ removing it with a button press)

ㅤㅤㅤㅤ5. All Serializable Types can be used. (custom classes & structs, floats, bools, etc.)


How to use this Package:

ㅤㅤㅤㅤ1. Create a class that inherits from LoaderObjectData<TData, TValue>

ㅤㅤㅤㅤ2. Create a class that inherits from LoaderMono<TObject, TData>

ㅤㅤㅤㅤ3. Call PassData() function in the LoaderMono

ㅤㅤㅤㅤ4. Implement saving and loading in the LoaderObjectData

ㅤㅤㅤㅤ5. Create the LoaderObjectData in Unity

ㅤㅤㅤㅤ6. Attach the LoaderMono script on a GameObject and assign the LoaderObjectData


ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤSupport | Discord | Mail: blindeyethe@gmail.com

Technical details

This package contains:


  • Seven Example Scripts that implement the Package
  • Saving to Human Readable JSON files
  • Reading from a generated JSON file
  • Managing how the Data is saved into the JSON file
  • Loading the Data at Runtime

Loader Object

(not enough ratings)
1 users have favourite this asset
(1)
$4.99
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
160.0 KB
Latest version
1.0.0
Latest release date
Aug 25, 2022
Original Unity version
2020.3.1
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR