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Optimize the level building process and reduce the project build size with this JSON build/load level system, expecially indicated for projects with many simple scenes ( e.g. Casual games).
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.16f1
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描述

WHY USE THIS ASSET?


In some cases this asset can dramatically reduce the build size and save development time.

This is particularly indicated for projects with many simple levels/scenes, for example casual games or hyper casual games, which may have hundreds of scenes.

Using this asset you will keep things simple, having only one scene to quickly build all your levels and only one scene to load all your levels.


I personally used it for my hyper casual games and I saved a lot of time and avoided a lot of pains!


HOW DOES IT WORKS?

With this system, the levels are saved in a few json files ( under the Resources folder ) instead of having many scene files.

When the level is loaded, it's information is read from the JSON file and the objects are instantiated at run time.

You can build your levels in an unique scene, quickly switching from a level to another using a selector panel.


You can also add extra additional data to your objects level in a format of a key-value (string-string) array, which you can retrieve by code at run time


PROs of using this asset:

- reduced build size

- quickly switch from a level to another, without opening new scenes

- only have one single scene to load all the levels and manage your game

- you don't have to replicate the same UI objects in all the levels, as you have only one scene

- especially indicated for casual games, hyper casual games, puzzle games



CONs of using this asset:

- you can't customize too much your levels, as you have to use only fixed prefabs

- not indicated if you have a big variety of elements, as it may result confusing to manage and build your levels


技术细节

Features

- level building management

- quick level loading management

- save levels in files in a JSON format


Supported OS

All OS


Link to documentation

Level build optimization with JSON

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$15
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
1.7 MB
最新版本
1.0.1
最新发布日期
2023年3月9日
原始 Unity 版本
2020.3.16
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