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- Hold saves the game object and its component settings to the disk based buffer. Fetch restores the contents of the buffer stored by the previous Hold command.

- The information stored includes all the game object and component settings and even references to the scene objects.

- Undo sometimes doesn’t work. Undo also doesn’t work when Unity restarts.

Hold/Fetch always works because the information is stored on the disk. And its way simpler clicking hold/fetch once than clicking undo multiple times.

* Note that this package works for GameObjects. It doesn't work for other type of assets. eg. Materials, Meshes

This tool was once a paid tool, but is now completely free. We are a small independent developer team and if you want to support us please visit http://paypal.me/lake202

Hold / Fetch for GameObject

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FREE
License type
File size
30.0 KB
Latest version
1.0
Latest release date
Jun 6, 2018
Original Unity version
5.3.4
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