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This Unity script package, SK_DeviceSensor, enables seamless integration of gyroscope and accelerometer data into WebGL builds.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.8f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Can be tested in unity editor, but requried WebGL build.
설명
This code package provides a Unity script, SK_DeviceSensor, designed to facilitate the integration of gyroscope and accelerometer data into Unity projects, specifically tailored for WebGL builds. The package includes functionality to start and stop listeners for both gyroscope and accelerometer events.
Key Features:
- Gyroscope Integration: Start and stop listeners for gyroscope data.
Conversion methods to translate gyroscope readings into Quaternion rotations. - Accelerometer Integration: Start and stop listeners for accelerometer data.
Conversion methods to process accelerometer readings and rotations. - Ease of Use:Simple static mStart and stop listeners for accelerometer data. Conversion methods to process accelerometer readings and rotations eObject in the Unity scene.
Technical details
License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
77.3 KB
최신 버전
1.0
최신 릴리스 날짜
2024년 2월 12일
원본 Unity 버전
2022.3.8
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