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Flicker brings dynamic, flickering effects to lights. With options for light intensity, emission control, and light type-specific adjustments like range and spot angle. Compatible with URP and HDRP.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.35f1
Compatible
Not compatible
Not compatible
Description

The Flicker Tool is a highly customizable Unity asset designed to bring life to your lighting with dynamic flickering effects. Whether you're working on a spooky atmosphere or creating pulsating lights for a sci-fi environment, the Flicker Tool provides everything you need.

Key features include customizable intensity, flicker speed, and color gradients that work with multiple light types such as Point, Spot, and Directional Lights. Easily adjust the Range and Spot Angle for Spotlights and Point Lights, or create emission-based flickers by assigning a material’s MeshRenderer.

This tool also offers various flicker modes like continuous loops, single flicker events, or smooth pulsing effects. You can trigger flickering manually or have it start automatically when the scene loads.

Built for flexibility, the Flicker Tool supports URP and HDRP and can be seamlessly integrated into any project with minimal setup.


Features:

  • Flicker Modes: Loop, One-Time, Pulse
  • Trigger Modes: Automatic on start or manual triggers
  • Light-Specific Settings: Range and Spot Angle control for Point and Spot lights
  • Affect Type: Light intensity, emission, or both
  • Customizable Flicker Curve: Full control over the flicker pattern with an animation curve
  • Supports Emission Flickering: Easily apply flicker effects to material emission
  • Customizable Color Gradient: Control light color during the flicker
  • Start Delay: Add a delay before flickering begins
  • Compatible with URP and HDRP

Ideal for:

  • Horror environments with flickering lights
  • Sci-fi or industrial lighting setups
  • Dynamic lighting for gameplay elements
  • Emission flickering for materials like glowing objects

Compatibility:
Supports URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline).

Technical details

Technical Description:

The Flicker works by animating light properties using Unity’s animation curves. It offers flexible control over light intensity, range, and spot angle for specific light types (Point, Spot, and Directional lights). Additionally, it allows flickering of material emission via the assigned MeshRenderer, which can be controlled alongside the light flicker or separately.

  • Supported Light Types: Point, Spot, Directional
  • Customizable Properties: Intensity, Range, Spot Angle, Emission
  • Flicker Curves: Animation curve support for custom flicker patterns
  • Performance: Lightweight, optimized for performance in real-time projects
  • Scripting API: Trigger flickers manually or programmatically with TriggerFlicker() and TriggerFlickerWithDelay() methods

This tool is optimized for both URP and HDRP, making it suitable for any type of project. Simply drag and drop the Flicker script onto a GameObject with a Light component, configure the flicker settings, and you're ready to go.

Flicker | Light Flicker Framework

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License type
File size
2.0 MB
Latest version
1.0
Latest release date
Sep 25, 2024
Original Unity version
2022.3.35
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Over 11,000 five-star assets
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