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EOverlays is a editor tool for Unity 3D game engine to write custom editor tools & utilities. EOverlay uses Overlays at Unity
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.10f1
Compatible
Compatible
Compatible
Additional compatibility information

-List & Array type support

-E-Overlay can now display in editor window (Window/E-Overlays/Show)

-Visual improvements


Description

EOverlays is a editor tool for Unity 3D game engine to write custom editor tools & utilities. EOverlay uses Overlays at Unity (you can discover overlays from this link). You can create level editors, debug buttons, any variables etc. with this tool.



Technical details

Your scripts must be children of the Editor folder.

You can discover some usages from Samples in the package.

Attribute

You must add this attribute to your method to serialize.

[EOverlayElement(name:"Tab Name",order:0,enableCondition:"condition_variable_name")]

Enable Condition

If you want to control your methods visibility with bool variable you can use enable condition parameter.

public static bool EnableCondition {get; set;}
[EOverlayElement(name:"Tab Name",order:0,enableCondition:"EnableCondition")]

Methods

Your methods must be static and public to work correctly.

Supported Types

[EOverlayElement(name:"Tab Name",order:0,enableCondition:"condition_variable_name")]
public static Type MyMethod(Type a,Type b,Type c){}

Also you can show your custom VisualElement.

[EOverlayElement(name:"Tab Name",order:0,enableCondition:"condition_variable_name")]
public static VisualElement MyMethod(){}

Method Samples

[EOverlayElement(name:"Tab1")]
public static Color MixColors(Color myColor,Color secondaryColor)
{
return (myColor + secondaryColor)/2;
}

E-Overlays

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License type
File size
122.9 KB
Latest version
1.0
Latest release date
Apr 9, 2024
Original Unity version
2022.3.10
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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