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Simple & powerful. Check internal game states, preview game logs, implement live changes & development cheats for quick iteration & testing. Easily customizable, varied color themes & log filtering.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.2f1
Compatible
Compatible
Compatible
Description

Simple & powerful, DebuggingTools can help you check internal game state, preview your game log info (useful in already built or shipped games), implement live changes for fast iterations and create your own cheat management system for more advanced development and quick testing. Easily customizable, with varied color themes to choose and logs that can be filtered with colored tags.


Demo | Docs


  • Easy to use, just drop the prefab in the scene!
  • Fully customizable console background themes
  • Available both UGUI & UIToolkit versions
  • The logs can by filtered by tag
  • Uses new Input System
  • Colored logs
  • Add custom commands
  • Some commands can be hidden (useful for cheats)
  • Visualize GameObject stats for quick debugging
  • Verbose mode to visualize logs while you play it (no command input)

(*) Asset uses Inconsolata-Medium.ttf under Open Font License; see Third-Party Notices.txt file in package for details.

Technical details
  • Available using UGUI or UIToolkit.
  • Uses the new Input System
  • Colors can be customized
  • Full code provided

DebuggingTools

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