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Deform meshes, sculpt terrain, and animate objects along any curve! Curve Architect introduces intuitive new ways to shape your game world however you want!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.26f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Requires Unity's Collection package to function!
Compatible with Unity 2019, 2020, 2021, 2022, and 6 across all render pipelines. Tested on both Mac and Windows.
Description
Curve Architect is a general-purpose deformation tool that’s excellent for tasks like road creation, curving complex structures, forest paths, rivers, train tracks, terrain deformation, ropes, animations along curves and much more!
You can even move, scale, rotate, delete and copy individual deformations along the Architect Curve for precise control!
Mesh deformation:
- Deform any type of mesh and mesh collider after Architect Curves.
- Deform prefabs with hierarchies of Game Objects.
- Freely move individual deformations or Game Objects along the Architect Curve.
- Deform LOD groups.
- Apply deformation effects to control points.
- Add Perlin noise and seven additional noise effects to enhance your mesh deformations.
Terrain deformation:
- Deform multiple terrains, including 4k terrains and terrains from several scenes opened at the same time.
- Non-destructive terrain deformation that works with Unity’s built-in terrain system.
- Configure width, blend width, and easing for blend width among several other terrain deformation options.
- Apply specific terrain deformation effects at individual control points.
- Add Perlin noise and seven additional noise effects to enhance your terrain deformations.
General:
- Animate deformations or regular Game Objects along Architect Curves using the Unity Animation System.
- Completed API for creating Architect Curves, segments, deformations, followers, and more during runtime.
- Build your game easily without the need to export meshes with no performance costs.
- Multithreaded and uses Unity Burst for optimal performance!
- Move objects between linked Architect Curves.
- Snap control points to a grid to create perfect circles, loops, and 90 or 180-degree turns.
- Completely strip unwanted components and fully remove Curve Architect if needed, in your built game.
- No DLL files. All code is exposed and available!
- 8 terrain stamps included.
- Clone individual objects or a sequence of objects.
- Randomize scale, position, rotation, and more.
- Cached positions and normals for better performance.
- Change curve colors for easier organization and workflow.
- View memory usage, length, and other information about each Architect Curve.
- Drag control points along any object or terrain.
- Loop Architect Curves.
- Link/Join/Split Architect Curves.
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License agreement
Standard Unity Asset Store EULALicense type
File size
9.3 MB
Latest version
1.5
Latest release date
Dec 4, 2024
Original Unity version
6000.0.26
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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