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Effortlessly access your assets as addressables directly via AutoRef's generated type-safe code.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.33f1
Compatible
Compatible
Compatible
Description

Documentation

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Not ready to buy? Try AutoRef - Constants in Code for FREE


Why use AutoRef?


  • You prefer code-oriented game develop

  • Super quick setup

  • No hassle from managing addressable references

  • Error protection with typesafety

  • Memory controlled lazy loading and release of asset references

  • Great for any game. Utilize performant Addressables to optimize your game.

  • Save and load selections to file so it's synced with your team

Planned Improvements


  • Support more file types

  • Expose prefab components

  • Scene loading tools

  • More demos

Supported Types

File extension - Unity type


  • .anim - AnimationClip
  • .exr -Texture2D
  • .giparams - LightmapParameters
  • .ico - Texture2D
  • .jpg - Texture2D
  • .lighting - LightingSettings
  • .mask - AvatarMask
  • .mat - Material
  • .mixer - AudioMixer
  • .otf - Font
  • .overrideController - AnimatorOverrideController
  • .physicmaterial - PhysicMaterial
  • .playable - PlayableAsset
  • .png - Texture2D
  • .prefab - GameObject
  • .psd - Texture2D
  • .shader - Shader
  • .ttf - Font
  • .unity3d - AssetBundle
  • .uxml - VisualTreeAsset
Technical details

Features


  • Generate code references for addressables in selected folders.

  • Configure groups of addressables.

Limitations


  • It’s coupled to your project’s folder structure. Moving bound files may cause code references you’ve implemented to break.

  • Assumes you use the standard Assets root directory.

Compatibility


  • Not tested on Mac or Linux, only Windows

AutoRef - Addressables in Code

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License type
File size
682.5 KB
Latest version
2.0.0
Latest release date
Sep 16, 2024
Original Unity version
2021.3.33
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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