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유니티에서 모더레이팅하는 모든 에셋
1/3
Automatically generate an image whose 4 RGBA channels (Red, Green, Blue and Alpha) come from other image's RGBA channels.
Specially useful to author the RGB and Alpha channels using 2 separate images.
Easy
Images with a name ending with ".SRC.DST" are used as an input to generate a texture with the same name.
SRC channels are copied to the DST channels on the generated texture.
For example, create 2 images called Character.rgb.rgb and Character.r.a to generate a texture called Character containing the RGB channels from the first texture as its RGB channels and the R channel from the second texture as its Alpha channel.
Fast
Uses the GPU to generate the textures.
Generated images always have 8 bits per channel.
Specially useful to author the RGB and Alpha channels using 2 separate images.
Easy
Images with a name ending with ".SRC.DST" are used as an input to generate a texture with the same name.
SRC channels are copied to the DST channels on the generated texture.
For example, create 2 images called Character.rgb.rgb and Character.r.a to generate a texture called Character containing the RGB channels from the first texture as its RGB channels and the R channel from the second texture as its Alpha channel.
Fast
Uses the GPU to generate the textures.
Generated images always have 8 bits per channel.
Auto Channel Packer
(평가가 충분하지 않습니다)
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파일 크기
665.0 KB
최신 버전
1.0
최신 릴리스 날짜
2020년 12월 14일
원본 Unity 버전
2018.4.30
지원
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