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Let's speed up distributing!

Are you an artist who update assets and export to individual packages from time to time?

Are you a programmer who build some of the scripts in a project to DLLs with different defines?

Are you a publisher who switch platform to build players regularly, even with different scenes?

That's why I made this!

Just double click to build a package, plugin, or player.

Store different build settings in preset assets to reuse.

Easily set the preset contents by a treeview window.

Once you set up, you may use it until forgetting what the settings are, just like me!

Remarks:

To take a look at the TreeView and FilePath may further save the setting time.

PluginMaker only supports C# scripts, or you may modify the source code.

PlayerMaker is only tested for Windows and WebGL, but Unity's API should work fine.


See also:
- Support and operation manual
- Technical documentation
- Unity forum thread

3P Maker - Plugin Package Player

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