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3D Auto Importer is an import automation editor process customizable. It organizes your folders, applies textures to materials, adapts shaders and prepare animation components.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
6000.0.23f1 | 兼容 | 兼容 | 兼容 |
2023.1.4f1 | 兼容 | 兼容 | 兼容 |
描述
⏳ Don't waste your time to re-texturing on materials when they were already incorporated into your 3D design software. With this tool you no longer search for the shader adapted to your textures or the one which will have a better rendering for the pipeline. ⏳
After settings your preferences and the during the import, the process will :
- Manage folders names,
- Store assets,
- Set the textures resolutions,
- Set shaders adapted to your render pipeline or your custom shader,
- Apply textures on the materials.
- Create an animator controller for your default or idle animation (if you have an humanoid 3D model).
- Set clips for legacy animation
- Get a prefab of your(s) 3D model(s) ready to be integrated into the scene.
Compatible 3D models : FBX, BLEND, OBJ, DAE.
⚠️ CAUTION : At the current version (1.0.0), texture recognition for BLEND files may encounter issues when there are multiple materials. To avoid problems with this type of file it is advisable to have textures containing the name of the material assigned to it. ⚠️
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