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VoxelTown is an innovative Voxel Engine for Unity that aims to provide everything you could need from voxels in one place! It's highly performant making heavy use of both the GPU and Burst Compiler.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.2.14f1
Compatible
Not compatible
Not compatible
Additional compatibility information

Read the documentation provided after importing asset package

There are Unity Packages required to compile VoxelTown

Description

What is VoxelTown?

VoxelTown is a powerful and innovative Voxel Engine unlike other Voxel Engines, it doesn't store Individual Voxels. Think vector art, storing shapes, lines, and boundaries instead of pixels... VoxelTown stores brushes! What is a Brush you ask? In VoxelTown a Brush is a shape, a line, or a boundary. What does this mean? This means the total memory usage of VoxelTown is significantly lower! Implementing features (e.g. multiplayer) becomes significantly easier as well, now all you have to do is sync the Brushes, not the voxels!


Documentation | Discord | Website


General

  • Asynchronous Voxel Editing
  • Highly threaded and optimized
  • Lockless Threading
  • Minimal GC Allocations
  • Optimized Memory Consumption
    • Often less than 100MB of ram usage
  • Smart and Efficient Pooling
  • Customizable Voxel size
  • Powerful Save & Load System
    • Supports saving to JSON or Binary

Chunk Management

  • Completely Asynchronous!
  • Infinite Worlds with a Highly Customizable LOD System
  • No GameObjects spawned for Chunks except for Collisions
  • Burst Chunk Generator
  • GPU Chunk Generator
  • Customizable Chunk size

Generation

  • Generate Any kind of world from Planets to Floating Islands, anything is possible!
    • Includes a Simple Voxel Planet Example
  • 3D Node-based World Generation
  • Use Pre-existing Heightmaps
  • Import meshes as Voxels
  • Import Unity Terrains (via Heightmaps)
  • SDF Textures as Brushes

Examples and Learning Resources

  • Heavily Commented Code
  • Extensive Documentation
  • Full Source Code available
  • Many example scenes to learn from
  • Video & Written Tutorials are in development

NOTE: Im currently not actively maintaining the asset, I am still providing active support in the discord server, But I've been moving away from Unity so development has slowed significantly.


NOTE: Only Windows is tested and confirmed to be working, Other platforms especially mobile may not work!


NOTE: Marching Cubes - Was in v1.0, but temporarily removed in v1.1 It was a very basic and mostly pointless implementation anyway.

Technical details
  • Extensively uses both the GPU and Burst Compiler
  • Can bulk edit billions of voxels at a time using Brushes

VoxelTown

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
3.0 MB
Latest version
1.1
Latest release date
May 29, 2023
Original Unity version
2022.2.14
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