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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.2.14f1 | Compatible | Not compatible | Not compatible |
Read the documentation provided after importing asset package
There are Unity Packages required to compile VoxelTown
What is VoxelTown?
VoxelTown is a powerful and innovative Voxel Engine unlike other Voxel Engines, it doesn't store Individual Voxels. Think vector art, storing shapes, lines, and boundaries instead of pixels... VoxelTown stores brushes! What is a Brush you ask? In VoxelTown a Brush is a shape, a line, or a boundary. What does this mean? This means the total memory usage of VoxelTown is significantly lower! Implementing features (e.g. multiplayer) becomes significantly easier as well, now all you have to do is sync the Brushes, not the voxels!
Documentation | Discord | Website
General
- Asynchronous Voxel Editing
- Highly threaded and optimized
- Lockless Threading
- Minimal GC Allocations
- Optimized Memory Consumption
- Often less than 100MB of ram usage
- Smart and Efficient Pooling
- Customizable Voxel size
- Powerful Save & Load System
- Supports saving to JSON or Binary
Chunk Management
- Completely Asynchronous!
- Infinite Worlds with a Highly Customizable LOD System
- No GameObjects spawned for Chunks except for Collisions
- Burst Chunk Generator
- GPU Chunk Generator
- Customizable Chunk size
Generation
- Generate Any kind of world from Planets to Floating Islands, anything is possible!
- Includes a Simple Voxel Planet Example
- 3D Node-based World Generation
- Use Pre-existing Heightmaps
- Import meshes as Voxels
- Import Unity Terrains (via Heightmaps)
- SDF Textures as Brushes
Examples and Learning Resources
- Heavily Commented Code
- Extensive Documentation
- Full Source Code available
- Many example scenes to learn from
- Video & Written Tutorials are in development
NOTE: Im currently not actively maintaining the asset, I am still providing active support in the discord server, But I've been moving away from Unity so development has slowed significantly.
NOTE: Only Windows is tested and confirmed to be working, Other platforms especially mobile may not work!
NOTE: Marching Cubes - Was in v1.0, but temporarily removed in v1.1 It was a very basic and mostly pointless implementation anyway.
VoxelTown
