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A node based procedural and infinite game map generator. Can create a playable and nice-looking terrain of any size in a couple of minutes with the help of graph and nodes workflow. Also supports creating endless maps by generating new terrains in playmode. Additional modules can place object, biomes and roads.
Documentation | Video Tutorials | Issues/Ideas Reporting | Forum Thread
Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!
MapMagic 2 has additional modules that extend it's features:
- MapMagic 2: Objects turns MM2 from terrain tool to a full-scale auto world creator;
- MapMagic 2: Splines adds the possibility to create roads and rivers;
- MapMagic 2: Biomes and Functions sub-graph nodes. Biomes offer blending several graphs in one scene, and Function brings out some graph functionality into a separate one.
Has special nodes to work with (however due to irrespective eventual asset changes and variety of features and modules 100% compatibility is not guaranteed): CTS, MegaSplat, MicroSplat, Vegetation Studio Pro. And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.
The asset comes with the full source code (including native C++ fragments).
Documentation | Video Tutorials | Issues/Ideas Reporting | Forum Thread
Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!
MapMagic 2 has additional modules that extend it's features:
- MapMagic 2: Objects turns MM2 from terrain tool to a full-scale auto world creator;
- MapMagic 2: Splines adds the possibility to create roads and rivers;
- MapMagic 2: Biomes and Functions sub-graph nodes. Biomes offer blending several graphs in one scene, and Function brings out some graph functionality into a separate one.
Has special nodes to work with (however due to irrespective eventual asset changes and variety of features and modules 100% compatibility is not guaranteed): CTS, MegaSplat, MicroSplat, Vegetation Studio Pro. And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.
The asset comes with the full source code (including native C++ fragments).
License agreement
Standard Unity Asset Store EULALicense type
File size
111.8 MB
Latest version
2.1.17
Latest release date
Aug 6, 2024
Original Unity version
2021.3.41
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