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Endless is a procedural infinite terrain generation tool for creating expansive worlds at runtime.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.48f1
Compatible
Compatible
Compatible
Additional compatibility information

Tested in Unity 2023.1, 2022.1, 2021.3, and 2020.3

Description

Endless is a modern terrain generation tool that allows you to create endless procedural environments with little impact on performance.


Populate your worlds with unique biomes, all with different shapes, vegetation, and textures. Watch as each one is distributed throughout your world, creating a unique, infinite landscape tailored by you.


Using the custom editor, iterating is simple and easy, allowing you to customize your world exactly how you want it. Endless also includes numerous editor functions, giving you access to quick performance benchmarks and useful editor tools to help you speed up the design process.


Want more control over the generation process? Use the simple Endless API to insert your own code, allowing you to make the changes you want without needing to modify the source code.


DOCUMENTATION AVAILABLE HERE


Key Features:

- High speed multi-threaded generation

- Completely deterministic generation

- A unique noise-based generation technique that combines both three-dimensional and two-dimensional noise

- Multi-threaded mesh generation utilizing the marching cubes algorithm

- Terrain that streams at runtime, generating chunks around the player as they move

- Procedural object placement that can map to any aspect of the terrain, including texture, slope, height, and more.

- A procedural triplanar shader that offers unique control over how terrain is rendered

- Deferred, batched physics collider generation for terrain meshes

- A simple events-based API allowing easy customization of generation pipeline

- Support for both HDRP water surfaces and custom water tiles

- Global terrain features, including roads and rivers

- Support for procedurally placed structures that deform the terrain around them


Important Notes:

This asset does not include any graphical assets. All textures and models included are provided within the CC0 license.


For support or inquiries join the discord or email me at johnmcmahondev@gmail.com. I am happy to help with any problems or concerns.


Endless - Infinite Terrain Generation

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
180.9 MB
Latest version
1.2
Latest release date
May 28, 2024
Original Unity version
2020.3.48
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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