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Generates 2D polygon or edge colliders using a set of basic instructions in the Unity Editor.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.45f1 | 兼容 | 兼容 | 兼容 |
描述
Full instructions can be found here!
Procedural Colliders 2D allows you to create 2D edge or polygon colliders using a set of instructions to control the exact position of each point in the collider. Colliders are drawn using a point that moves and turns according to these instructions to draw a shape. These move and turn instructions can be combined to draw more complex colliders.
Loops are supported to repeat a section of instructions, for example to simulate a smooth curve with a lot of small moves and angle changes.
Features:
- Full Unity Editor support for configuring, adding, removing and re-sequencing instructions.
- Support for multiple polygon collider paths.
- Export texture option to create a sprite that matches the collider exactly.
- Example scene showing some Procedural Colliders 2D components and what they can achieve.
- Includes full source code.
使用 AI 制作
An AI image generator was used to create the sprites in the example scene.
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