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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.14f1 | Compatible | Not compatible | Not compatible |
This asset is currently compatible only with Built-in Render Pipeline, but materials are the Unity standard ones so they can be easily changed to any other scriptable Render Pipeline (URP, HDRP, etc).
This car controller allows the user to simulate an arcade car controller. The main features are:
- A low-poly car model.
- Skidmarks.
- Engine sound and skidmark sound.
- Smoke particle systems.
- max speed selection (front and rear).
- Various props: street modules, barriers, cones, street lights, cargo containers.
- Scripts for the car controller, camera switch, car sounds and lights.
- Mobile support.
- Additional wheel models, with lower tris count (for mobile use).
This car controller is designed to be easily scaled and customizable to your needs. From the inspector, you can adjust the main features of the controller scripts.
Moreover, to make the car model as customizable as possible, the mesh is subdivided into submeshes: this mean that any part of the car has a specific material and you can easily change it as you like.
All the scripts included in this asset are commented and easy to be read and customize. To learn more about how they work, please read the documentation.
Documentation: PolyStang - Car Controller.docx
Attention: this asset uses Built-in materials, post-processing, text mesh pro and the cinemachine. Get sure to install the post-processing, text mesh pro and cinemachine packages through the Package Manager.
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Future goals are to:
- increase the graphic perfomance of the models (e.g. with LODs).
- solve eventual bugs.
- URP and HDRP support.
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Please, consider joining the discord channel (https://discord.com/invite/6e2jkehwjc) to help me with bugs or suggest features for future updates!