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A ready-to-use hoverboard prefab, including a follow camera and full physics customization.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.0f1
Not compatible
Compatible
Not compatible
Description

- Easy to use

- Easy to set up

- Highly customizable


Includes a hoverboard 3D model, jet VFX, engine sound effects, and physics. A follow camera for the hover board is included.


The board model, physics, controls, and camera are all interchangeable and customizable.


Core Features

Corner Transforms define positions for upward hover force application, adjustable to board size.

Controls allow customization of keys and controller axes for movement.

Boost FOV Increase adjusts the field of view during boosting.

Terrain Mask specifies ground layers for physics calculations.


Physics Parameters

Hover Multiplier in motion sets upward force when moving.

Hover Multiplier at rest determines upward force when stationary.

Hover Exponent controls hover force reduction with height.


Move Force adjusts forward motion speed.

Turn Force sets torque for turning speed.

Boost Force adds extra force during boosts.

Reversing Force determines backward motion force.


Slope and Angle Handling

Max Downhill Force and Angle adjust speed impact and angle threshold.

Upthrust Angle Limit restricts upward push on steep slopes.

Slope Angle Limit prevents upward movement on excessive inclines.


Air and Ground Dynamics

Air Control Multiplier reduces player control mid-air.

Descent Slow Multiplier adjusts upward force to soften landings.

Descent Slow Exponent applies power to descent slow force.

Descent Slow Speed Multiplier scales vertical speed for descent slow force.


Rebalancing Forces

X and Z Rebalance Threshold set angles triggering upright force application.

X and Z Rebalance Force determine the magnitude of rebalancing forces.


Drag Settings

Grounded Drag specifies linear drag when on the ground.

Air Drag specifies linear drag when airborne.


Banking and Turning

Max Bank Angle sets the maximum tilt during turns.

Bank Speed adjusts the rate of tilt change along the Z-axis.


Additional Features

Sound Effects can be replaced and customized.

Throttle Settings include an internal "revs" slider for debugging.

Throttle Acceleration determines throttle rate change.

Throttle Max Speed sets the cap for throttle adjustments.

Boost Throttle provides separate parameters for boosted states.

Events allow assignment of functions for board-specific occurrences like collisions or boosts.

Technical details
  • Ready-to-use hoverboard prefab
  • Follow camera for the board included
  • Fully customizable physics and controls
  • Hoverboard model, sound effects, and VFX included
  • Unity events for integrating the board with your project

Hoverboard Physics - Hover System and Hover Craft for URP

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$9.99
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License type
File size
7.6 MB
Latest version
1.0.0
Latest release date
Jul 25, 2024
Original Unity version
2022.3.0
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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Hoverboard Physics - Hover System and Hover Craft for URP
$9.99