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The package delivers quick and easy hover physics that can be applied to any Rigidbody object with first/third person controller support.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.1.17f1
Compatible
Compatible
Compatible
Description

Ever wanted to add hover physics easily to your games?


Introducing: EZ HOVER


Key Features

  • Add hover physics to any gameobject that has a rigidbody.
  • Very fast to set-up, get results in minutes!
  • Tons of customizable settings to fine tune hover interactions with the surrounding environment.
  • First/third person controller support with horizontal movement controls and ability to look up/down/left/right while hovering.
  • Added stability means hover objects can remain flat with the ground below.
  • Automatically adjusts movement speed and hover height to avoid collisions with obstacles or terrain.
  • Hover objects can easily recover after being flipped
Technical details

Hover Grid Component

  • Hover physics are implemented using a hover grid system.
  • The hover grid can be resized to cover the span of any gameobject.
  • Configurable settings: desired hover distance above the ground, upward acceleration, number of hover points to detect ground below.
  • The hover grid is resistant to being flipped with the ability to stabalize itself on separate axes.

Movement Component

  • The movement component enables horizontal movement for hovering gameobjects using WASD input.
  • Ability to avoid collisions with incoming obstacles by adjusting the horizontal speed and increasing the upward hover force.

Look Component

  • The look component enables hovering gameobjects to rotate in all directions by moving the mouse cursor.
  • This is perfect for characters that need to hover but also freely look up/down/left/right in a first or third person perspective.

Basic Controller

  • Handles user input and passes it to Hover Movement and Hover Look components to move and turn the hover object.

EZ Hover

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