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This packaged provides a simple solution to the common error 'Non-convex Mesh Collider with non-kinematic Rigid Bodies is no longer being supported in Unity 5.0'.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.15f1
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描述

The ExactConvexDecomp package is a solution for Unity game developers that provides the ability to use concave rigidbodies in their games. The package is super easy to use, works with every mesh, and is blazing fast. The script can be added to a gameobject at runtime or in the editor and generated colliders are storable as part of a prefab. The package works by creating compound colliders that approximate the shape of any mesh, saving developers time compared to creating colliders manually.


This package is designed to be a general solution for any Unity game. The generated colliders are based on the mesh provided, so it is up to the developer to ensure that the mesh accurately represents the desired shape for the collider.

技术细节
  • Compatibility with any mesh: The package works with any mesh, allowing for the use of physics-controlled objects of any shape.
  • Dynamic generation of colliders: The colliders can be generated at runtime or in the editor
  • Easy to use: The package is designed to be user-friendly, making it easy to add and configure colliders for non-convex objects.

Overall, the ExactConvexDecomp package provides a powerful solution for Unity developers looking to use non-convex rigid bodies in their physics simulations, while also providing the performance and ease of use required to make the process as seamless as possible.

Concave Rigidbodies - Exact Convex Decomposition

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$7.99
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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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5 个月前
Works great, easy to implement
Worked very well for my project. Just removed the mesh collider and added the correct script, set a few settings, and done. I have not done any bench-...
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Concave Rigidbodies - Exact Convex Decomposition
$7.99