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This packaged provides a simple solution to the common error 'Non-convex Mesh Collider with non-kinematic Rigid Bodies is no longer being supported in Unity 5.0'.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.15f1
Compatible
Compatible
Compatible
설명

The ExactConvexDecomp package is a solution for Unity game developers that provides the ability to use concave rigidbodies in their games. The package is super easy to use, works with every mesh, and is blazing fast. The script can be added to a gameobject at runtime or in the editor and generated colliders are storable as part of a prefab. The package works by creating compound colliders that approximate the shape of any mesh, saving developers time compared to creating colliders manually.


This package is designed to be a general solution for any Unity game. The generated colliders are based on the mesh provided, so it is up to the developer to ensure that the mesh accurately represents the desired shape for the collider.

Technical details
  • Compatibility with any mesh: The package works with any mesh, allowing for the use of physics-controlled objects of any shape.
  • Dynamic generation of colliders: The colliders can be generated at runtime or in the editor
  • Easy to use: The package is designed to be user-friendly, making it easy to add and configure colliders for non-convex objects.

Overall, the ExactConvexDecomp package provides a powerful solution for Unity developers looking to use non-convex rigid bodies in their physics simulations, while also providing the performance and ease of use required to make the process as seamless as possible.

Concave Rigidbodies - Exact Convex Decomposition

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5달 전
Works great, easy to implement
Worked very well for my project. Just removed the mesh collider and added the correct script, set a few settings, and done. I have not done any bench-...
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