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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.28f1 | Compatible | Compatible | Compatible |
If you already have Burst installed in your editor, you will need to restart the editor when installing this asset due to a known issue in Burst.
Sample scenes and assets only include Built-in Render Pipeline materials, but these can be upgraded automatically with the Render Pipeline Converters included with URP and HDRP.
Documentation | Discord | GitHub
BetterPhysics improves the functionality of Rigidbody Physics in Unity. Bring complex physics systems to life quickly without messing around with complicated physics code.
Selective Kinematics lets your objects behave like realistic dynamic bodies while selectively completely ignoring objects of your choice. For example imagine easily designing a kinematic character controller that can still be freely swatted around by a big boss!
Configurable Rigidbody Speed Limits allow you to enforce flexible limits to your body's velocity without the need to write complicated drag code. Freely use AddForce without worrying about the object accelerating forever. Configure limits in global axes, local axes, or omnidirectionally!