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BetterPhysics is a powerful yet simple tool to bring the physics in your game to the next level. Add Selective Kinematics and Speed Limits to your Rigidbody physics.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.28f1
Compatible
Compatible
Compatible
Additional compatibility information

If you already have Burst installed in your editor, you will need to restart the editor when installing this asset due to a known issue in Burst.


Sample scenes and assets only include Built-in Render Pipeline materials, but these can be upgraded automatically with the Render Pipeline Converters included with URP and HDRP.

Description

Documentation | Discord | GitHub


BetterPhysics improves the functionality of Rigidbody Physics in Unity. Bring complex physics systems to life quickly without messing around with complicated physics code.


Selective Kinematics lets your objects behave like realistic dynamic bodies while selectively completely ignoring objects of your choice. For example imagine easily designing a kinematic character controller that can still be freely swatted around by a big boss!


Configurable Rigidbody Speed Limits allow you to enforce flexible limits to your body's velocity without the need to write complicated drag code. Freely use AddForce without worrying about the object accelerating forever. Configure limits in global axes, local axes, or omnidirectionally!

Technical details

Selective Kinematics:

  • Create custom physics layers and assign them to your objects
  • Customize the physical interactions between layers with a fully customizable interaction matrix
  • Dynamic Rigidbodies can interact with other layers as if they are Kinematic
  • Useful for things like dynamic platforms, ships your players can stand/walk/run/jump on, and more

Speed Limits:

  • Fully configurable speed limits for Rigidbodies:
  • Limits can be configured in Local Space, World Space, or Omnidirectional
  • Limits can be mixed and matched
  • No need to call any special functions! Use AddForce as normal and your bodies will obey the configured limits without any additonal configuration!

BetterPhysics - Selective Kinematics

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File size
210.6 KB
Latest version
1.0.5
Latest release date
Feb 28, 2025
Original Unity version
2022.3.28
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