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Are you willing to make a gameobject follow a path but respecting the physics of your environment? This is the asset you are looking for.

We have developed a new powerful algorithm based on artificial intelligence (AI) that makes the gameobject respect the physics (terrain, colliders, rigidbody speeds…) of the game by using the camera feedback (visual control). In addition, Hough transform is used to detect the line to follow, and all the code is complete transparent (thresholds can be edited by the user, as well as other parameters).

The package contains three scenes:

>SCENE 1:
General functionalities of image binarization and Hough transform using camera feedback.
>SCENE 2:
Movement of a car following a texture.
>SCENE 3:
Advanced movement of the same car but in a terrain, where physics are completely functional.

Having trouble to decide? Please contact us at michael.soler.beatty@gmail.com

AI texture path following

(평가가 충분하지 않습니다)
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라이선스
파일 크기
1.2 MB
최신 버전
1.0
최신 릴리스 날짜
2018년 9월 5일
원본 Unity 버전
2018.2.1

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