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Create fitting 2D colliders for all your 3D meshes in 1 click.
Perfect for 2D (or 2.5D) games that use 3D meshes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.29f1 | Compatible | Compatible | Compatible |
설명
A super easy-to-use tool that can create both Polygon-colliders (perfect for most props), and Edge-colliders (perfect for terrain-like meshes)
It can also be used directly on Unity Terrains.
By default it creates a 2d slice at your chosen depth, but as of version 1.3, it can now also create a 2d collider that encompasses the entire 3d mesh.
The game featured in the screenshots is Hijack Overdrive, which makes extensive use of the tool.
2D Mesh Collider
(4개)
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10달 전
Perfect
I has some troubles but man refactored script and made it absolutely amazing. great!
License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
365.8 KB
최신 버전
1.3
최신 릴리스 날짜
2024년 6월 6일
원본 Unity 버전
2019.4.29
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