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This system allows to dismember any skinned mesh without additional preparation in external 3D software.
Features:
- This system is suitable for games with suit customization (when character consists from several skinned meshes, that can be equipped/unequipped in runtime).
- LOD group auto-duplication for fragments (if skinned mesh has LOD group)
- Hierarchycal dismemberment (a dismembered arm can be dismembered again in elbow joint)
- Supports any kind of ragdoll (human, robot, animal etc.)
- Effects customization (broken electronics for robots, green meat for aliens etc.)

Contains example scene with configured human and dog.

Known limitations:
- System doesn't work on WebGL platform as it uses multithreading for dismember operations.

You can either buy ready models or order new ones, and we will make them specially for you. If you have questions or would like to order a model or animation, please contact us info@animus.digital
More info on our official site animus.digital
Thank you for buying our products!

Ragdoll dismemberment system

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639 users have favourite this asset
(639)
$42
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1
更新的价格和增值税在结算时计算
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
28.9 MB
最新版本
2.3
最新发布日期
2021年8月25日
原始 Unity 版本
2021.1.1
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11000+款5星资源
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8.5万+用户参与评分
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10万+社区成员鼎力支持
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