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通过程序互动特效将您的场景变为现实。
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.1.20f1
不兼容
兼容
兼容
其他兼容性信息

Unity Editor 2021.1+ Required

Supported Rendering Pipelines: URP & HDRP

Required additional packages:

- Visual Effects Graph 11.0+


Tested to work on Unity 6 HDRP/URP.

描述

💡通过程序互动特效将您的场景变为现实。URP & HDRP。

用程序魔法特效点燃您的游戏,通过元素交互制作一个模拟消防或益智游戏,Magio可以做到这一切。Magio带有6个性能优化的程序特效和3个高质量的高端特效,旨在打造高视觉保真度的游戏。您也可以使用Magio轻松创建自己的或修改现有的特效,因为所有的特效都是采用Unity的Visual Effects Graph制作的!


Magio的核心优势是让任何特效立即适合任何网格或蒙皮网格,并使它与其他特效和周围的环境变量交互。点燃、扩散、熄灭/清空,您可以随意自定义特效。每一种特效都是独一无二、程序实时生成的,并且适合所依附的游戏对象。


❓ Support

📕 Documentation

📺 Video Tutorials

💬 Discord

🎮 Demos (URP & HDRP)


核心特点:

☑️轻松转换任何网格或蒙皮网格以与Magio兼容,或使用飞溅冲击来获得方便的特效。

☑️完全控制特效行为,如传播速度和寿命。

☑️调整视觉效果VFX和着色器参数,以完美适配您的对象。

☑️将 SFX和灯光集成到特效中。

☑️用其他特效、光线投射或其他粒子系统来清空/熄灭特效。

☑️使用制作就绪的特效或集成您自己的特效。

☑️开放代码和可视化特效图。

☑️采用代码和可视化的URP和HDRP高质量演示场景。

ℹ️ Full feature list


包括圆润的程序特效(URP & HDRP):

🔥火焰

🌿植物

💎石化

❄️冻结

☕融化

⚡电


高质量的高端特效 (HDRP):

🔥火焰

🌿植物

❄️冻结


Magio Shader模式(所有模型都支持线性扩散和清空):

- 散发覆盖

- 纹理覆盖

- 渐隐


您可以通过创建与他们之间的兼容性来选择使用您自己的/第三方着色器。然而,大多数第三方着色器不能做到Magio Shaders的功能。(MORE INFO HERE).


Don't forget to claim your FREE Reviewer's Add-on.


Need only to spread fire and/or using Built-In RP?

🔥 Check out IGNIS


💰 Upgrades/Discounts:

- Magio owners get a (-60%) discount of Ignis (Price: $20)

- After the Magio Beta discount: Ignis owners get a (-$30) discount of Magio (Price: $120)

技术细节

📕 Documentation


Unity Editor 2021.1+ Required


Supported Rendering Pipelines: URP & HDRP


Required additional packages:

- Visual Effects Graph 11.0+


Supported objects:

- Mesh (Solid, vegetation etc.)

- Skinned Mesh (Animated)


The asset includes:

- High quality, hand-crafted URP and HDRP Demo scenes.

- 6 high-performance GPU-simulated procedural Visual Effect Graphs.

- 3 high-quality GPU-simulated procedural Visual Effect Graphs.

- Scripts for effect behaviour and interaction.

- Editor scripts for easy conversion, effect outlook, behaviour design and error handling.


Core features:

☑️ Easily convert any mesh or skinned mesh to work with Magio or use splash impacts for easy effects.

☑️ Full control over the effect behaviour e.g. spread speed, lifetime.

☑️ Tweak VFX and shader parameters to fit your objects.

☑️ Integrate SFX and lights to the effects.

☑️ Nullify/Extinguish effects with other effects, raycasting or other particle systems.

☑️ Use production-ready effects or integrate your own effects.

☑️ Open code and Visual effects graphs.

☑️ High-quality demo scenes for URP and HDRP with code and visuals.

ℹ️ Full feature list


Integrated with:

The Vegetation Engine

Nature Manufacture Environments (E.g. Forest)

MTree Shaders

Unity Terrain Tree Instances

Vegetation Studio Pro


Can be integrated with:

▪ Almost any FPS-asset by using Magio interaction scripts.

▪ Almost any 3D-art-asset by creating shader compatibility. However, naturally most third-party shaders cannot do everything Magio Shaders can (MORE INFO HERE).


Supported Build Platforms:

Full support:

- High-End Platforms (PC, Xbox, PS4 etc.)

Limited Support:

- Mobile platforms: Since Visual Effects Graph is not out-of-preview for mobile platforms, they cannot be fully supported. However, some instances work with Vulkan and mobile support is planned. Follow the progress here.

No Support:

- WebGL


Limitations:

- Post-processing was used in the scenes shown in the video and in demo scene. (But all videos were captured inside Unity Editor and un-edited after that)

- Some of the scenes shown in the video are not included in package. Included packages in the video are marked as included. (Assets used in the videos that are not included)

- Third-Party assets are being used in the demo scene and in some effects. Full list of licences (CC) here.

- Beta and Alpha versions of Unity not supported.


Magio - Interactive Effect Engine - URP/HDRP

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