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View my other plugins | Mailing List | Code Documentation | Unity Forums

Fast Line Renderer works great on Windows, MAC, Linux, Android and iOS.

Created by jjxtra, author of Procedural Lightning, Fast Line Renderer for Unity is a powerful, yet easy to use GPU based line renderer and particle system for Unity. CPU AND GPU performance is more than 10x what you will get from the Unity Line Renderer. Full C# source code and shader code is provided!

Fade, velocity, rotation, line caps and billboard are all run on the GPU in one draw call, freeing your CPU for more important tasks.

Fast Line Renderer contains an option to keep the lines the same radius regardless of distance too. See the included Readme.txt for details.

Curves and splines are a snap with a simple function call in the script. Even simple particle systems are possible - all run on the GPU!

Line joins include round, adjust position, attach or none. Easily create continuous or individual line segments - all without having to create additional meshes or objects. Easily clone fast line renderers by simply getting and setting the mesh from another fast line renderer.

Download now and feel the power.

I'm Jeff Johnson and I made Fast Line Renderer just for you. Please send me feedback at support@digitalruby.com. Thank you.

Fast Line Renderer for Unity - GPU Line and Particle System

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
531.0 KB
最新版本
1.4.2
最新发布日期
2021年12月19日
原始 Unity 版本
2018.4.36
高品质资源
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深受用户信赖
8.5万+用户参与评分
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