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Complete solution for creating stylized water.
Buyonacy physics included.
Supports PC & Mobile.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.23f1 | Not compatible | Compatible | Not compatible |
2023.2.15f1 | Not compatible | Compatible | Not compatible |
2021.3.22f1 | Not compatible | Compatible | Not compatible |
Additional compatibility information
Requires Unity 2021.3+.
Works with Unity 2022, 2023 and Unity 6.
Requires to add render feature to your URP renderer to have water working.
Description
Overview
Dragon Water is a my complete solution for creating stylized water.
It has been inspired by water techniques from my personal observations in multiple AAA games.
While creating it, I focused on bringing maximum functionality with best perfromance and modular approach.
Includes fast buoyancy physics and supports both, PC & Mobile.
Features:
- Multiple simultaneous surfaces
- Infinite Ocean with LOD support
- Procedural Rectangle & Circle
- Custom Mesh
- Visuals
- Water Depth
- Color Noise
- Subsurface Scattering
- Edge Foam
- Layered Hillness Foam
- Screen-Space Refraction
- Reflection Modes
- Forward+ rendering support
- Ripple Trails
- Highly configurable
- Custom shape casters
- Adjustable projectors
- Cutout Volumes with multiple modes and physiocs-aware
- Water-in-Water
- Static & Floating origin
- Create inside Cutout Volumes with reversed mode
- Underwater effect
- Auto Camera Snapping - no code changes required!
- Fog
- God-Rays
- Caustics
- Blendable Volumes
- Fast Buyonacy Physics:
- Highy performant
- Job system
- Zero allocation
- Adjustable precision
- Local Wave Areas
- Make calm waves near land...
- ... and high in storm
- Modular approach
- Reusable profiles
- Compute only what you need
- Share calculation results between systems for maximum performance
- Mobile support
- Does support OpenGLCore, Vulkan and OpenGLES3
- Does NOT support OpenGLES2 and WebGL
- Scripting API
- Separate Assembly Definition
- Multiplayer support (easy waves synchronization, check documentation for details)
- Full runtime changes support
- Full source code included
- Examples included (demos NOT included)
Technical details
Dragon Water URP
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$30
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License agreement
Standard Unity Asset Store EULALicense type
File size
8.0 MB
Latest version
1.2.0
Latest release date
Oct 21, 2024
Original Unity version
2021.3.22
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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