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Supports: Unity 4.0+ Only

This prefab and its supporting code provide a simple efficient way to integrate a 3D Radar system in your game. Offers a highly optimized particle solution especially useful for mobile 3D roaming games where opponents or objects maybe anywhere around you.

Comes complete with demonstration scene showing the system at work using randomly generated cubes. Easy to integrate: Add prefab, create inspector references on objects and then use the methods provided to add/remove the radar blips.

Web Demos:
Height & Fade | Height & No Fade | No Height or Fade | Rendered on Plane

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3D Spatial Radar System

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