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This asset is an all in one, Texture Atlasing, Lossless Texture Compression and Texture Fusion that is dedicated to work on solid color palettes. This results in massive performance gains!
SRP との互換性
Unity のスクリプタブルレンダーパイプライン(SRP)は、C# スクリプトを使用してレンダリングを制御できる機能です。SRP は、ユニバーサルレンダーパイプライン(URP)と HD レンダーパイプライン(HDRP)を支えるテクノロジーです。
Unity のバージョンビルトインURPHDRP
2021.3.0f1
互換性がある
互換性がある
互換性がない
互換性に関する追加情報

6000.x ✔️


2023.x ✔️


2022.x ✔️


2021.x ✔️


We only guarantee support for LTS versions.


Check Asset Description for Additional compatibility information!

詳細

This asset compresses and fuses solid texture color palettes into a single texture/material. The new texture is extremely efficient, whereby every color region will be represented by a single pixel, furthermore, that one pixel can be shared by multiple objects making this extremely efficient while at the same time reduce project/application size drastically.


This also improves performance and fulfils two of the criteria’s for dynamic batching. Additionally, the option to have multiple copies of the same color per model is available which allows you to make endless grouping.


The use cases for this asset is unrivalled amongst other texture Atlasing tools as this asset only focuses on solid color palettes generally used by Low-Poly models.


Additionally, Palette Fusion Pro now effectively processes emissions and metallic-reflections from the original material-textures. The compression process preserves this crucial information, ensuring that emissions and metallic reflections are maintained and accurately represented in the compressed material and its textures.


Absolute efficiency by palette reconstruction: this tool only uses the parts of the texture palette that is being utilized by the objects, and compresses them into a single texture palette unlike other texture Atlasing tools.


Even though this asset can be used as a standalone, it also complements our Colorize & Colorize-Pro tools which can be purchased separately.


🛠️ Active Development

✔️ Continuously updated for peak performance.

✔️ Regular enhancements and optimizations.


🎨 Professional Texture Atlasing Tool

✔️ Optimizes texture palette workflow and management.

✔️ Perfect for low-poly models, pairs well with Colorize & Colorize-Pro.


⚙️ Features and Technologies

✔️ Lossless Texture compression

✔️ Greatly improve performance

✔️ Greatly reduce build size

✔️ Absolute texture Atlasing

✔️ The only texture Atlasing tool that reduces texture size

✔️ Mass compress many textures into a single texture

✔️ Will Reduce Draw calls using Dynamic Batching where applicable

✔️ Auto assigns created material and texture

✔️ Works with both Meshes and skinned Meshes

✔️ Can be used as a standalone

✔️ Works great with and enhances our Colorize & Colorize-Pro tools.

✔️ Able to merge duplicated colors (Optional)

✔️ Able to group colors (Optional)

✔️ Auto grouping (Optional)

✔️ Manual grouping (Optional)

✔️ Very easy to use, Just mass drag and drop all objects of interest

✔️ Fuse everything into a single texture-material workflow (Optional)

✔️ Fuse everything into multiple tiny texture-material workflow (Optional)

✔️ Color Merge prevention (Version-4) ⭐New

✔️ Absolute efficiency by palette reconstruction

✔️ Discards unused regions of the palette-texture

✔️ Compression History Mode ⭐New

✔️ Automatic Recognition of Previously Compressed Models⭐New

✔️ Unpack Prefab Mode ⭐New

✔️ Advance Mass Referencing Mode ⭐New


🤝 Compatibility and Integration

✔️ Designed only for solid color palettes.

✔️ Compression Retain Emission Information ⭐New

✔️ Compression Retain Metallic Information ⭐New

✔️ Compression Retain Reflection/Smoothness Information ⭐New

✔️ Emission Texture Also Compressed ⭐New

✔️ Metallic Texture Also Compressed ⭐New

✔️ Reflection/Smoothness Texture Also Compressed ⭐New

✔️ Fusion also fuses Emission textures ⭐New

✔️ Fusion also fuses Metallic-Reflection textures ⭐New

✔️ Works well with Colorize & Colorize-Pro.


👥 Community and Support

✔️ Active Discord community for Q&A, bug reporting, and support.

✔️ Rapid response support team.

✔️ Extensive Documentation and video tutorials.


📁 Source

✔️ Available as a DLL-plugin.


📊 Table showing differences between Palette Fusion and Palette Fusion Pro.



💡 Limitations:

- Max color that can be saved into the new palette = 16,000,000 ⭐New Limit

- Only works with Solid Color Palettes

- Does not work with Gradient Colors

- Does not work with Color Patterns

- Does not work with SubMeshes (For now)

- This asset is a palette compressor, thus it does not compress materials without a palette texture, nor a materials without a main texture.


📋 Note:

The models used in the screenshots are not included in the asset, many of these models belong to Synty Studios and their models where used for demonstration purposes only. Synty Studios make some of the best low poly assets on the store! Palette Fusion Pro is compatible with the majority of their prefabs!


📖 FAQ 💬


1- If my assets don't use emissions or metallic-reflections, is Pro needed?

Probably not. The primary differences are emissions and metallic-reflections. However, Palette Fusion's number of unique region compression limit may be insufficient for projects with many unique models, where Palette Fusion Pro’s higher limit of 16,000,000 unique color regions becomes advantageous.


2- Can I compress the main texture with Palette Fusion and add emissions/metallic-reflections later with Colorize or Colorize-Pro?

Yes, this method works without needing Palette Fusion Pro. Palette Fusion Pro offers more flexibility, simplifying this process without extensive pre-planning.


3- Why drop HDRP support in Palette Fusion Pro?

HDRP is rarely used with solid palette-based assets. Removing HDRP in Pro allows us to focus on more widely used features. Palette Fusion will retain HDRP support.


4- Why a Pro version instead of free updates to Palette Fusion?

Since the release of Palette Fusion, we have added many free features such as:

- Prefab Unpack tool

- Advanced Mass Referencing

- Compression History tool and more..


However, integrating emissions and metallic reflections required substantial redevelopment, especially rebuilding the Color-Merge-Prevention technology. This intensive development took our team many months to complete. The substantial differences between the two versions, although not apparent on paper, are significant in functionality. Given the extensive work involved, it wouldn't be feasible to offer these advanced features for free as we have done before.


That said, all those who upgrade from Palette Fusion, will receive an upgrade discount.



Additional compatibility information

We Support:

BiRP Standard Shader

URP Lit Shader

Custom Shader: But generated material = Unity Default Shader

This asset has been tested on All unity 2021+ LTS version at the time of release

Support is only provided for LTS versions of unity as per unity guidelines

We will strive to update this asset to meet compatibility with future LTS releases.


技術的な詳細

We Support:

BiRP Standard Shader

URP Lit Shader

Custom Shader (In BiRP Only): Generated material = Standard Shader


This asset has been tested on All unity 2021+ LTS version at the time of release

Support is only provided for LTS versions of unity as per unity guidelines

We will strive to update this asset to meet compatibility with future LTS releases.

Palette Fusion Pro (Texture Color Palette Optimizer & Compressor)

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払い戻しポリシー
このアセットは Unity アセットストアの払い戻しポリシーの対象です。詳細については、EULA のセクション 2.9.3 を参照してください。
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ライセンス
ファイルサイズ
1.6 MB
最新バージョン
3.0.2 Major Update
最新リリース日
2024年10月16日
オリジナルの Unity バージョン
2021.3.0
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