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Paint sprites with ease and explore countless features, all with incredible performance on mobile, WebGL, and much more!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
설명

📺 Videos📄 Docs💬 Forum🌐 Site


🎓 Easy To Use & Learn ― Paint your sprites with just a few clicks, and explore many example scenes to learn how to take your projects to the next level.


📞 Long Term Support ― Based on the same code as Paint in 3D, which has received regular updates for over 8 years. Thank you to everyone who has supported its development so far!


🌐 Works Everywhere ― Paint in 2D was designed from the start to work on as many devices and platforms as possible. It works great on desktop, WebGL, mobile, URP, HDRP, and much more!


🛠️ Full Source Code Included ― If you're a programmer then feel free to tweak the code as much as you like, it's designed to be easy to modify. You can even configure your objects and paint them entirely from C# code, with examples included.


⚡ Lightning Fast Painting ― Through the use of GPU acceleration, heavy optimization, and extensive settings, your sprites will be painted with incredible speed on any device. You can paint your sprites millions of times without any framerate loss, allowing you to create games you never thought possible


💾 Save & Load & Undo & Redo & Erase ― Easily enable automatic saving and loading of painted textures so you can continue where you left off. You can also undo, redo, or even erase any paint so users can paint exactly what they intended.


🎨 Color Counting ― Need to see how much % of a sprite you've painted? Or which team has painted the most? Paint in 2D comes with a wide range of color counting systems that enable all possibilities.


And Much More...

• Custom Shader/Material Support.

• Gradually Appearing/Disappearing Paint.

• Painting Through 3D Points.

• Blur Painting.

• Normal Map Painting.

• Multi-Texture Painting (e.g. PBR).

• Tiled Texture Painting.

• Hole Painting.

• Particle Painting.

• Collision Painting.

• Decal Painting.

• UI Text Painting.

• Mirorred Painting.

• Masked Painting (World Space & Texture Space).

• Paint Modifiers (Jitter Position, Angle, Color, Opacity, etc).

• Move Decals In-Game.

• Dotted Line Painting.

• Arrow Painting.

• Reveal From Invisible Painting.

• Read Painted Colors (Under Mouse/Finger or Raycast).


Need to paint 3D objects? Check out Paint in 3D.

Need to paint objects in edit mode? Check out Paint in Editor.

Want to get all 3 at a discounted rate? Check out Paint Bundle.


Thanks for reading ❤️

Technical details

This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.


This asset allows you to paint sprites using the Sprite Renderer component with the default Draw Mode = Simple setting. Sliced/Tiled or SpriteShape drawing is not supported.

Paint in 2D

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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파일 크기
6.6 MB
최신 버전
1.1.5
최신 릴리스 날짜
2025년 3월 11일
원본 Unity 버전
2021.3.0
Quality assets
Over 11,000 five-star assets
Trusted
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