Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
1/16
What this tool does
It let's you paint billboard trees all across the scene. Trees can be painted onto anything that has a collider.
When it is useful
- you want to have forests on a non-unity terrain
- you want to have large, dense forests in the distance
Features
- Paint trees with 3 different methods: Spraypaint, Fixed Density and Precise Place
- Paint over multiple objects
- Nicely spaced trees
- Tree editor
- Randomize width and height
- Painting can be undone / redone
- Billboard trees rotated via shader
- High preformance forests
- Supports point and spotlights. Only on the Built-in Render Pipeline
- Example included
- Guide included (Html)
Supported render pipelines
The forests can either be using surface or vertex-fragment shaders.
While vert-frag shaders are supported on the built-in RP, LWRP and URP, surface shaders are only supported on the built-in render pipeline.
The vert-frag shader only supports one directional light.
Preformance
The trees are billboard trees and they are being rotated - towards the camera - via a shader. This allows the forests produced by this tool to be really fast and low cost, even if they are large and dense.
Guide
I made a guide on how to use this tool. It can be found on:
https://danielpolish.hu/guides/forestpaint2.html
It let's you paint billboard trees all across the scene. Trees can be painted onto anything that has a collider.
When it is useful
- you want to have forests on a non-unity terrain
- you want to have large, dense forests in the distance
Features
- Paint trees with 3 different methods: Spraypaint, Fixed Density and Precise Place
- Paint over multiple objects
- Nicely spaced trees
- Tree editor
- Randomize width and height
- Painting can be undone / redone
- Billboard trees rotated via shader
- High preformance forests
- Supports point and spotlights. Only on the Built-in Render Pipeline
- Example included
- Guide included (Html)
Supported render pipelines
The forests can either be using surface or vertex-fragment shaders.
While vert-frag shaders are supported on the built-in RP, LWRP and URP, surface shaders are only supported on the built-in render pipeline.
The vert-frag shader only supports one directional light.
Preformance
The trees are billboard trees and they are being rotated - towards the camera - via a shader. This allows the forests produced by this tool to be really fast and low cost, even if they are large and dense.
Guide
I made a guide on how to use this tool. It can be found on:
https://danielpolish.hu/guides/forestpaint2.html
Forest Paint 2
(not enough ratings)
11 users have favourite this asset
(11)
$5.99
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
Secure checkout:

License agreement
Standard Unity Asset Store EULALicense type
File size
8.3 MB
Latest version
2.2
Latest release date
Oct 7, 2020
Original Unity version
2018.4.24
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR