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Synchronize your Unity project's time with NTP servers easily. Accurate, customizable, and easy-to-integrate NTP client for precise timekeeping in all your Unity applications.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.24f1 | 兼容 | 兼容 | 兼容 |
描述
The NTP Client for Unity is a lightweight and easy-to-use component that enables your Unity projects to synchronize time with Network Time Protocol (NTP) servers. This asset fetches the accurate current time from an NTP server, making it ideal for applications that require precise timekeeping and synchronization.
Features
- Easy Integration: Quickly add NTP time synchronization to your Unity project with minimal setup.
- Customizable Server: Use the default NTP server (pool.ntp.org) or specify your own preferred NTP server.
- Accurate Time Retrieval: Retrieves the current time from the NTP server with high precision.
- Error Handling: Robust exception handling ensures that any issues with time retrieval are properly managed and logged.
- Resource Management: Implements IDisposable to ensure that network resources are released correctly.
Documentation
Comprehensive documentation is included to help you get started quickly and effectively. The documentation covers all aspects of the NTP Client, including usage examples and detailed method descriptions.
Open Source
You are free to modify the source code however you wish.
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