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GraphQL queries can be executed over a HTTP or a Websocket connection and the JSON result can be read directly from the Query object as a JSON variable or the result can be mapped to a structured set of GameObjects.
With Real-Time subscription it's the best fit for multi player games and the Metaverse. It supports Queries, Mutations and Subscriptions for real time updates. And it automatically re-subscribes Subscriptions if the WebSocket connection got lost.
Also works with AWS AppSync and Real-Time Subscriptions.
Works on all major platforms, Desktop, iOS, Android, HoloLens, WebGL, ...
If you need the sources, then please use the GraphQL for Unity Pro Asset!
(to not break references, this Asset will stay without sources)
GraphQL for Unity
