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An editor tool to create suspended electricity or telephone wires in a matter of seconds. Built around an intuitive click & drag scene-view editor.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.0f1
Compatible
Compatible
Compatible
Description

Documentation | Forum


Connectors can be added to GameObjects. In turn, wires can be connected between them. Multiple connectors can form a group, allowing multiple wires to be connected (eg. utility poles).


Features:

Intuitive click & drag scene-view editor.

• Preset-based wire type settings

• Per-wire adjustable sagging

• Adjustable wire resolution per meter

• LineRenderer or MeshRenderer wire generation

• Animated wire shader (Standard/URP)

• Compatible with 2D scene view

• Vegetation Studio (deprecated) tree and object removal underneath wires


Notes:

• Wires have a centered pivot so will work with World Streamer or other grid systems

• Tag and Layer can be set for generated wires

• Includes Amplify Shader Editor and URP Shader Graph functions for the shader animation effect.


Limitations:

• Wires have no collision or physics interaction

• No editing cannot be done at runtime, this is an editor-only tool


Wire Builder

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
6.3 MB
Latest version
1.0.3
Latest release date
Apr 2, 2024
Original Unity version
2019.4.0
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