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In-editor tool for rapidly creating racetracks
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.0f1
Compatible
Not compatible
Not compatible
Additional compatibility information

Tested using "Built-in" pipeline.

At least one user has reported success using HDRP, and I see no reason why URP shouldn't work, but haven't verified either at this stage.

Description

Build racetracks quickly and easily.



Racetrack Builder is an easy to use, flexible tool that builds a racetrack along a sequence of curves that you define. Define the curves in the Unity editor and Racetrack Builder creates the mesh model around them as you go, giving you instant feedback and precise control.

Build elevated racetracks with banked corners, jumps and loops, or regular on-the-ground roads using the terrain integration tool. Create branching racetracks using the snap-in junction objects, and closed circuits with a few clicks.


Racetrack Builder includes a set of track types, including 5 basic surfaces with variants for barriers, tunnels and support poles. So you can start building a racetrack immediately.

Or create your own own track types by building regular Unity objects and adding components to describe how the meshes adapt to the curve spline.



Documentation | Forum



INCLUDES


º Racetrack building components with custom property and scene editors


º 5 basic road types with variants for barriers, tunnels and support poles


º 3 additional "arcade" track types


º Snap-on junction objects for creating branching racetracks


º Run-time component for tracking vehicles' progress


º 4 sample scenes demonstrating various techniques


º Fully documented, including runtime script examples

Technical details
  • Custom editors for rapidly creating a spline
  • 2 basic curve types: Circle arc for rapid building or Bezier curve for precise control
  • Automatically builds the mesh model as the spline curves are created
  • Repeating object system to automatically add support poles
  • Fully customisable "mesh template" system for creating custom track types, by adding custom components to regular Unity objects
  • Terrain integration component. Adapts Unity terrain heightmaps to fit cleanly to a racetrack.
  • Detect and reuse duplicate track meshes
  • Export warped track sections as prefabs (with all Racetrack Build components removed)

Racetrack Builder

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License type
File size
27.1 MB
Latest version
1.20.0
Latest release date
Jan 5, 2023
Original Unity version
2019.4.0
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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