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Explore endless sword variations, customize parameters like vertices, thickness, and sharpness to dynamically craft unique and captivating sword designs effortlessly.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.15f1 | Compatible | Compatible | Compatible |
Description
Demo: https://sebi115.itch.io/blade-generation-demo
The package offers a Procedural Sword Generator Unity project with customizable parameters like vertices, thickness, and sharpness, enabling dynamic creation of unique low poly sword designs. The provided content is highly customizable, making it suitable for a wide range of genres, from fantasy RPGs to action-adventure games. Game developers can tailor the sword aesthetics to fit the specific visual style and theme of their project.
How To Use:
- The procedural blade seamlessly integrates with the pre-packaged hilt or can be paired with a custom hilt. For the provided hilt, simply add the sword prefab to your scene, customize parameters in the inspector, and a new blade is generated each time you enter play mode.
- For a custom hilt, place an empty game object as a child, attach the SwordGen script, customize parameters in the inspector, and activate the "generate" option to dynamically create the blade during play mode.
Technical details
Blade Forge: Dynamic Blade Fabricator
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FREE
License agreement
Standard Unity Asset Store EULALicense type
File size
45.2 KB
Latest version
1.0
Latest release date
Mar 28, 2024
Original Unity version
2022.3.15
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