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Create procedural roads with pavements, walls, railroads, etc.. LOD generation and adaptive level of detail. Roads can be linked up with third-party modular meshes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.2.15f1
Compatible
Compatible
Compatible
Additional compatibility information

Created with Unity 2019.2.9f1

Description

Created with Unity 2019.2.9f1

Create procedural roads with pavements, walls, railroads, etc..

Adaptive road detail, dependent on curvature.

LOD generation for all types of generated mesh.

Roads can be easily linked up with third-party modular meshes and crossroads.

Most methods and variables are public.


For crossloads and road system bake and export, check out full version of LODRoads.

Technical details

Linking is done by Transform. To be linked with LODRoad, custom modules need to have sub GameObjects with transform Z+/- axis pointing to the direction of connection on the module.

LODRoads Demo

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