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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.19f1 | Compatible | Compatible | Compatible |
Webpage | Support Forum | Youtube | Twitter | Facebook
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FM POINTS is an All-in-One Point Cloud Visualisation within Unity3D.
Every 3D objects in your Unity3D scenes can be converted into points in few buttons!
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Tutorials:
- Point Cloud Capture(Basic): youtu.be/AK3gWnlIsBM
- Morphing FX: youtu.be/zjr2CRJ6K70
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It's a light-weight rendering solution in comparison to traditional particle effects.
You may try our WebGL Demo
[+New+] Added Experimental feature: Facing Main Camera for "Unlit Brush" Mode
[+New+] Added web url ".ply" files support via FMPlyImporterRuntime.cs(WebGL compatible)
[+New+] Added New Feature: Real Time FX Capture (Experiment)
Twitter Demo Capture and Render your scene as Point Cloud in Editor Mode and RunTime
[+New+] Added runtime ".ply" importer
[+New+] Added customised Texture in Brush Mode
[+New+] Save your data as .ply file, which allows editing out of Unity(experimental)
BAKE : convert Unity3D world into point cloud
MORPH : Blend point cloud meshes(real time)
STYLE : Artistic Brush Style (New Experimental)
DYNAMIC : Wind force FX simulation
SHADER : Unlit & Lambert with Lightings
DATA : PLY importer & exporter supported (experimental)
Compatibility : iOS/Android/MAC/PC/VR/AR/WebGL
It can run smoothly on iPhone 5 (Mobile Web Browser)
*Point Size in Brush Effect: Supported including DX11 / DX12
*Point Size(Fast): Not supported in DX11/DX12
*The Lovely Demo Room is included
*Photogrammetry 3D models are not included, which are provided by Paul Bourke for experiment only.
Support: thelghome@gmail.com
*more image effect shown in tutorials:
FM POINTS
