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This is a language localization solution that supports voice-to-text binding, automatic translation, RTL, program-generated text. Localization for sound, image, prefab, dropdown, TextMeshPro, etc.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.20f1c1
Compatible
Compatible
Compatible
Description

Chinese-English Editor GUI:Editor interface displays text in both Chinese and English.


Automatic translation: Integrated with Alibaba Cloud machine translation, supports translation between more than 200 languages around the world.


CSV files: Support text import/export of CSV files, which can be exported separately by language type or merged.


RTL language: Supports the display of languages that are arranged from right to left, and also supports mixing RTL and LTR languages, such as Arabic, Hebrew, Sorani, Aramaic, etc.


Switch display language at any time: Localized components can switch all localized items displayed in the current scene, which solves the problem of switching language display when editing UI and facilitates adjusting UI size.


Memory optimization: Only load localized resources associated with the current language. Localized items directly reference resources and also support loading resources through relative paths. The loading process can be completely controlled by the user, and this plugin does not interfere.


Voice-to-text binding: When creating dialogue functionality, it is often necessary to associate voice resources with displayed text so that character voices can be played simultaneously while displaying the text.


One-to-many voice binding: In some games, the protagonist can be male or female and can play multiple roles. However, their dialogue with NPCs is the same, only different voice files are played. Therefore, the need for one text to correspond to multiple character voices arises.


Fast voice-to-text binding: If users manually drag and drop voice files for association one by one, efficiency is very low. Therefore, this plugin implements automatic lookup of the text content that should be associated based on the voice file name, which can achieve one-second binding.


Program-generated text localization: Supports text concatenation operations through programs, just as simple as ordinary string concatenation, and it is also convenient to change ordinary string concatenation into localized text concatenation.


Table-associated localized text: Sometimes localized text needs to be configured in a table, such as filling in the properties of an NPC or skill description in Excel, which requires entering some localized text into the table.


Text search and replace: Search and replace of text is supported within the text table editor


This asset uses aliyun-openapi-net-sdk under the Apache License, Version 2.0

The font used in this asset's Demo: SourceHanSerifSC-VF, is a font that can be bundled, embedded, redistributed and/or sold with any software. The license agreement is: SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007


English and Chinese documents: https://fuliufuliu.gitbook.io/mylocalization-decument/

Email: 956515072@qq.com

MyLocalization

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License type
File size
17.4 MB
Latest version
1.3
Latest release date
Apr 24, 2023
Original Unity version
2021.3.20
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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