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Create link to GameObject(s)
for referencing to it from anywhere in
your project's script easily.

You don't need to drag&drop many GameObjects to public inspector fields, or don't need to create many setter method in your script component,
or use many GameObject.Find() method.


Documentation | Forum Thread

You can create link to your any existing
GameObject on your scene in Editor ("hard" link).
You can create link from your scripts on-demand
on rumtime also ("symbolic" link).

- create link by GameObject's name
- create link by Tag (one or more GameObjects)
- create link by GameObject array

You can access the GameObject(s) by created link from anywhere in your scripts without creating reference to it in your code.
You can access a GameObject(s) with on demand created link in runtime also.

Singleton pattern use for accessing GameObjects.

Written in C#.

Link To GameObject

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
659.5 KB
最新版本
1.0
最新发布日期
2015年2月28日
原始 Unity 版本
4.5.5
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