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The Infinite Plane Generator is a script designed to create dynamic, tile-based terrains in real-time, and it becomes an essential tool for casual and hyper-casual game developers
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.39f1
Compatible
Not compatible
Not compatible
Additional compatibility information
  • Unity Version: Compatible with Unity 2019.4 and newer.
  • Platforms: Supports PC, Mac, iOS, and Android platforms.
  • Dependencies: Requires Unity’s Standard Assets. Ensure you have included the appropriate prefabs and scripts for optimal performance.
  • Performance: Optimized for casual and hyper-casual games; however, for complex scenes, consider using object pooling for better memory management.
설명

The Infinite Plane Generator is an advanced yet user-friendly script designed to create dynamic, tile-based terrains in real-time, making it an essential tool for developers of casual and hyper-casual games. This tool allows game environments to evolve seamlessly as players explore, ensuring that they always have new and engaging landscapes to interact with.

Technical details

Technical Details: Infinite Plane Generator for Casual and Hyper-Casual Games

Overview:The Infinite Plane Generator is a script designed to dynamically generate a tile-based terrain beneath the player's character in real-time. This tool is ideal for casual and hyper-casual games, providing a seamless and infinite environment as the player navigates the game world.

Core Functionality:

  • Terrain Generation:The script initializes an EmptyObject that starts generating a terrain using a specified prefab (e.g., Plane object) when the game begins.
    The terrain is constructed as a grid of tiles, with up to 9 tiles generated simultaneously, forming the visible play area.
    The size of the generated map can be easily adjusted by modifying the scale of the input prefab, allowing for flexible map dimensions.
  • Random Object Spawning:As the terrain tiles are generated, the script randomly spawns environmental objects, such as trees and plants, across the tiles' surfaces.
    These objects are chosen from a predefined array of prefabs, ensuring varied and natural-looking environments.
  • Dynamic Tile Management:The script continuously monitors the player's position and dynamically adds or removes tiles as needed to maintain the infinite terrain effect.
    Tiles are only generated within the player's vicinity, optimizing performance by removing distant, out-of-sight tiles.

Key Features:

  • Customizable Tile Size: The map's scale is directly tied to the input prefab's scale, giving developers fine control over the terrain's size.
  • Efficient Resource Management: By limiting the number of active tiles to 9, the script ensures efficient use of memory and processing power, crucial for performance in casual and hyper-casual games.
  • Randomized Environment: The script's ability to randomly distribute objects across tiles adds variety and keeps the environment engaging without the need for manual design.

Applications:This tool is perfect for games that require an endless or procedurally generated world, such as runners, adventure games, and other casual or hyper-casual genres. The easy-to-use script offers flexibility in design while maintaining high performance and visual variety.

AI 기반 제작

The algorithm for developing this tool has been written by us, and AI has been used to write some code and find bugs

Tiled Procedural Map Generator

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