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Save unlimited states of your game objects in a easy nondestructive workflow! From the highly acclaimed developer of Task Atlas, Editor Portals and Perfect F comes another amazing Editor tool!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.13f1
Compatible
Compatible
Compatible
설명

⭐The Number One New Asset ⭐


Imagine hitting a single button and every setting in the object you’ve been working on, including all the children within it, is saved. Each save is time stamped and can be named. Unlimited permutations are allowed. Restore the old state by merely double clicking on it. After a few minutes the new workflow will feel effortless.


Example Use Cases:

💡 Arrange the placement of swords, buckets, tables and other props at the Bleating Goat Tavern you’re designing. Go ahead, set up a default setup and then a bar fight setup where tables are overturned and broken bottles litter the floor.


💡 Get all arty with lighting! Test various lights and their seemingly endless settings to get the best, most emotionally jarring illumination.


💡 Need a sign but not quite sure what it should say? Use it with Text Mesh Pro and play with different phrasing, fonts, and formatting. Don’t worry, nothing is final!


💡 Grab your favorite weather addon or vegetation generator and easily flip between a sunny, breezy day to a rainy autumn day.


💡 Some assets have a terrifying array of settings. Be a kid again and just mash keys and see what happens, save the best results!


💡 Ever make a UI and wonder what it would look like if you moved a button to the top, added an image to the side, put a particle effect over there? Don’t worry, your original state is saved so feel free to turn it all upside down and inside out!


Key Features:

✔️ Yes! It can work on a single object or capture the state of EVERY CHILD object.

✔️ Yes! If a child is added or deleted, that child will be restored or removed when selecting a state

✔️ Yes! Component state is also fully restored, added or removed components will be restored as you captured them

✔️ Yes! Every object can save unlimited permutations of just it's own state, or all the chidlren in it's hierarchy, at the same time, just select which mode you want to work with.

✔️ Yes! You can Lock the SuperPosition window on an Parent Object so that you can freely configure the children and then keep saving the state on the Parent.


Tested direclty with: Bolt, PlayMaker, Gaia Pro, Vegetation Studio Pro, Amplify Imposters, Path Painter II and more. Will be releasing a document with specific Best Practices for as many assets as possible in near future. For now check the videos for a quick example.


You’re about to do the impossible. Time is about to lose meaning, and every idea you can think about is about to exist at your fingertips, all at once.


Development is all about choices. Every decision you make affects the next one. Without even realizing it, all these little tweaks you made for random reasons add up, and if you’re lucky the final result is the best seller you know you’re making. Don’t roll the dice with your success, SuperPosition gives you back control over ALL possibilities. No longer is a choice you made last month simply done and gone. Bring the little scientist inside you back to life, and experiment until you get the perfect, unique, best looking result.


It’s a simple idea with profoundly powerful implications.


Suddenly, a new world of possibility opens up. Every possibility you care to preserve becomes near automatic. No more do you need to “Save As” before making big changes, every object now independently has its own iteration system built in!


In quantum physics, a SuperPosition is the idea that an object can exist in multiple states simultaneously and only becomes a singular version of all these possibilities when being observed. Well, golly gee, with this asset we all just became quantum physicists! Because that’s exactly what this does.


Please note that this is a development tool, not meant for runtime builds. It’s meant to make your scene development easier and less intimidating. It’s highly optimized and any helper objects it uses are not included in builds.


You’re getting in on the ground floor as there are several great additions to come in future versions, the price will increase as features pile on.


ShrinkRay Entertainment is famous for world class, same day support, so email us or join our Discord at any time.


….you’re still here? Add to Cart now and unlock your full potential!


View the full manual here.


Technical details
  • Save Unlimited State of your Game Objects
  • Can capture just the selected object, or all it's children
  • Will even restore deleted children
  • Can be locked on a parent object, making child editing easier
  • Experiment with lighting
  • Optimize by trying different designs
  • Never need to "Save As" to try something out, just try it!
  • Save tons of time!

SuperPosition - NonDestructive Object Editing

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893.9 KB
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1.6.0
최신 릴리스 날짜
2024년 7월 8일
원본 Unity 버전
2019.4.13
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