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1/5
Editor script tool that extends the Unity transform component to place elements on spherical surfaces.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.11f1
Compatible
Compatible
Compatible
Description

Easy Object Placement on Spherical Surfaces is an advanced tool that enhances the Base Unity Transform Component.


If you've ever tried placing objects on a sphere, you know how long and painful the process is.

Easy Object Placement on Spherical Surfaces eliminates many of your obstacles so you can do your level design infinitely faster.


Enhacing the Transform Component in two ways

  1. Positioning on the surface of the sphere (inside and outside).
  2. Correct rotation relative to the origin of the sphere.
  • Lightweight - Only runs while you are using it in the Editor.
  • Minimal - No intrusive features, everything in one C# script.
  • Intuitive - Simple button controls, sits in all of your Transform components.

Technical details

Features

Two buttons and one drop down.

  1. Stick : This button sticks your object to the nearest sphere.
  2. Align Rotation : This button modifies the rotation of the object to align with the radius vector.
  3. Drop down : Choose which one of the 3 axes to align to : X, Y or Z. Or Choose invX, invY, invZ to place your object inside the sphere.

(A README file is included for more instructions)

Easy Object Placement on Spherical Surfaces

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License type
File size
14.9 KB
Latest version
1.03
Latest release date
Aug 5, 2024
Original Unity version
2021.3.11
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