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GameDataSync imports Airtable data into C# classes and ScriptableObjects at the press of a button. Streamline your data workflow; save time and effort when managing configurable game data in Unity.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.31f1
Compatible
Compatible
Compatible
Description

https://gamedatasync.web.app/


GameDataSync provides configurable, automated data synchronization with Airtable, a free, built-for-purpose data authoring tool.


At the press of a button, the plugin syncs specified Airtable bases and tables into Unity by generating C# classes for each table's data schema and corresponding ScriptableObjects for each row in each table. Updates made to data in Airtable can then be synced to update both C# class definitions and ScriptableObjects while maintaining ScriptableObject references throughout Prefabs, Scenes, and the rest of the project.


Use GameDataSync to streamline your game design data workflows, whether you're a solo developer or working on a team:


Author Data

  1. Author data in Airtable.
  2. Use GameDataSync to turn that Airtable data directly into ready-to-use C# classes and ScriptableObjects - no manually defining data classes, creating assets, or filling out property fields in Unity.
  3. Use the generated C# classes and ScriptableObjects in the game's scenes and reference them in game code.

Update Data

  1. Update existing data in Airtable. Tune values and change references to dial in your game's design, and add tables and fields as your data evolves.
  2. Use GameDataSync to instantly sync your Airtable updates into existing C# classes and ScriptableObjects - again, no need to manually adjust class definitions, modify assets, update property fields, or recreate object references in Unity.

Visit https://gamedatasync.web.app/ for complete documentation.

Technical details
  • Synchronizes Airtable table schemas to C# classes and Airtable data to strongly-typed ScriptableObject assets in Unity.
  • Creates and updates C# class definitions and ScriptableObject assets at the push of a button.
  • Seamlessly replicates data relationships between Airtable records in Unity ScriptableObjects.
  • Provides a simple and easy-to-use editor window for centralized configuration and usage.
  • Supports granular selection of which Airtable bases, tables, and fields to sync.
  • Supports configurable output directory for synced Airtable classes and ScriptableObjects.

GameDataSync

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File size
916.2 KB
Latest version
1.1.1
Latest release date
May 10, 2024
Original Unity version
2021.3.31
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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