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Have the GUI tool and triggers framework that allows you to add extra life and action to your game Canvas. Set how your objects will behave, link it to user events and enjoy creating more.
Render pipeline compatibility
The Built-in Render Pipeline is Unityโ€™s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.5f1
Compatible
Compatible
Compatible
Description

Make It Flow is an Editor Tool and UGUI Events Framework that elevates the project with handy events for pointer and system actions. It facilitates and speeds up the development of event based Canvas compositions (Game UI, 2D Canvas Game, App or any Canvas related development) with an editor window to setup, binding and configuration.

Use the editor tool for a direct experience or dive into the API.


โœ”๏ธ What it is:

  • An events framework that handles convenient events on canvas and Graphic objects to speed up your development
  • A tool that adds a new layer of abstraction to the UGUI
  • A framework to be used on Canvas objects
  • A visual tool that allows adding behaviors to the UGUI objects without coding, while new behavior can be created by the user if needed
  • A tool that can speed up and facilitate UI development, by making Graphic objects ready with handy events and allowing the easy binding with behaviors

โŒ What it is not:

  • An all in one tool that will cover all the UI development process
  • A tool that will replace all coding in a UI development
  • An animation tool
  • Just button events

๐Ÿ‘‰ How to use:


๐ŸŸข Add behaviors

๐ŸŸข Bind with a triggers

๐ŸŸข Tweak the settings

โž•

๐ŸŸก Combine behaviors

๐ŸŸก Cross trigger objects (when trigger A then B behave)

โž•

โšซ Expand by adding custom Events and Behaviors


๐ŸŒŸ Support for All Canvas Render Modes


๐Ÿ“š Documentation

๐Ÿ“š Code Reference

๐ŸŽฎ Sample Scene 1

๐ŸŽฎ Sample Scene 2


Currently available Events:

Clickable: OnClick, OnDoubleClick, OnHoldClick, OnPointerDown, OnPointerHold, OnPointerUp, OnSecondaryPointerDown, OnSecondaryPointerHold, OnSecondaryPointerUp;

Draggable: OnDrag, OnDragEnd, OnDragStart;

Hover: OnPointerEnter, OnPointerEnterDrag, OnPointerExit, OnPointerExitDrag, OnPointerStay, PointerStayDrag;

Selectable: OnSelect, OnUnselect;

System Events: OnStart.


Currently available Behaviors:

AlphaCurve, AngleCurve, CallMethod, ChangeSprite, ColorCurve, Delay, FollowAngleToTarget, FollowPointer, FollowPointerSpring, FollowTargetPosition, LookAtPointerPosition, Outline, PositionCurve, RectSizeCurve, Rotate, Scale, ScaleCurve, SetParent, TranslateToTarget.


Make It Flow - UGUI Events framework

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License type
File size
9.3 MB
Latest version
1.1.3
Latest release date
May 30, 2023
Original Unity version
2021.3.5
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