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- Drag and drop - ASSIGN your own InputActionAsset - Enjoy a simple functional REBIND SYSTEM - (+) UI which auto switch to the correct binding after rebinding This is only for the New Input System.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.22f1
Compatible
Compatible
Compatible
Additional compatibility information

The scripts work with built-in and URP/HDRP, some materials in the demo scene might not though. I used Free assets from the asset store to make it. The materials are only here to make the demo scene look nice. It won't affect the rebind settings. So, don't worry if you see a purple tree !

Description

This Package contains multiple assets.

The main one is the Auto Rebind System.

The 2nd asset is a physics-based first person character with animations and player+camera movement

The 3rd asset is a Flexible Text Box ; Prefab : 1 sprite and 1 Tmp Text component. The sprite Background auto-resizes with your text.


Bonus :

- Free Template Settings UI, with empty Tabs you can fill.

- Some UI sprite to use for free as backgrounds for your buttons, text or any other ui.

- Multiple free animations from mixamo.

- Sprite Icons for your Gamepad bindings.

- 1 .wav file.


Why Auto ? : Assign your Input Action Asset. Press play and you should have a functional* Rebind System. On start, The Rebind UI will creates itself with your bindings which you can rebind. Bonus: After rebinding a key, there is a UI prefab you can add to your scene, which will automatically change to the correct New Binding. (it needs to be setup first!)


*Be careful before buying, as there are a lot of combinations possible, I cannot guarantee this will work with all Action Types or All Control Types. Vector2 and Buttons should be working correctly. Watch the setup video to make sure it'll work for you.


Technical details

Features

Auto Rebind System

Auto resize Text box

Auto Switch UI prefab after rebinding

First person character with physics based movement

Settings UI free template, with buttons UI and background UI

Supported OS

This was only tested on a build for Windows. But since the scripts are not dependant of the OS, it should work on all.

Link to documentation

pdf file for setup is under: Assets/Naho_Studio/Rebind_System/Auto Rebind System Setup.pdf

Auto Rebind System

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License type
File size
73.1 MB
Latest version
0.0.2
Latest release date
Sep 4, 2023
Original Unity version
2021.3.22
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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