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Convert legacy input code into the new Input Manager
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.2.0f1
Compatible
Compatible
Compatible
Description

Auto Input Manager makes input management easier by modifying your scripts. It finds hard-coded input keys from the script files and makes them compatible with Unity's built-in Input Manager (Converts Input.GetKey() /GetKeyDown() /GetKeyUp() methods to Input.GetButton() /GetButtonDown() /GetButtonUp() methods).



With Auto Input Manager, your script files becomes more modular and customizing keybindings becomes possible. With that non-programmers can change default keybindings in the editor without editing the code and players can customize their own keybindings in the start-up resolution dialog (only for standalone builds: Windows/OSX/Linux). Also, managing input will be easier since they will be stored in one place, not scattered over many script files.



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Technical details

For older versions of Unity, download the legacy version from the website


This asset uses YamlDotNet under MIT license and Roslyn under Apache license; see THIRD-PARTY-NOTICES.TXT file in the package for details.

Auto Input Manager

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FREE
License type
File size
6.2 MB
Latest version
2.4.1
Latest release date
Sep 15, 2023
Original Unity version
2021.2.0
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